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HF & User Interface Development Process

 

Quantifying Human Performance

     Measuring and qualifying human performance and levels of comfort in the user-product relationship can be affected by many factors such as age, physical health, energy level – stamina, mental and physical endurance, circadian rhythms, state of mind,  attitude, emotions, propensity for certain common mistakes, errors and cognitive biases, etc. Defining human reliability and error limitations are very important to define and meet safety requirements and the adverse consequences and dangers of human errors or oversights, especially when the human-product interface is a crucial part of the design while helping to make products and technology applications safer and better suited for operation by the intended users - humans.

Human Error

The cognitive study of the user product interface and human error relates to limits of memory and attention and the decision making processes.  There are a variety of methods for testing and analyzing human reliability.  Ways to categorize human error include: (Jones, 1999)

  • exogenous versus endogenous (i.e., originating outside versus inside the individual) (Senders and Moray, 1991)
  • situation assessment versus response planning (i.e., Roth et al, 1994) and related distinctions in
    • errors in problem detection
    • errors in problem diagnosis
    • errors in action planning and execution (Sage, 1992) (for example: slips or errors of execution versus mistakes or errors of intention; Norman, 1988; Reason, 1991)
  • By level of analysis; for example, perceptual versus cognitive versus communication versus organizational. (Optical illusions)

User Interface - Time and Motion Studies

     A time and motion study is a efficiency technique combining the time study work of Frederick Winslow Taylor with the motion study work of Frank and Lillian Gilbreth.  A time and motion study is used to analyze and reduce a product interaction process or man - machine system tasks by defining the number and range of motions and time to perform a single task, in order to increase productivity.  Reducing range of motion in hand-eye coordination, limb or hand task or walking or lifting articulation, while considering evaluation under various human emotional states such as normal - alert, tired - sleepy, physically - stressed, mentally- stressed, etc,) including the study of static and dynamic weight or forces on biological and mechanical joints or tensors (CAD simulation) which can be classified based on bio-mechanical properties.  According to the anatomic classification, joints are subdivided into simple and compound, depending on the number of bones involved, and into complex and combination joints. 

  1. Simple Joint: 2 articulation surfaces (eg. shoulder joint, hip joint)
  2. Compound Joint: 3 or more articulation surfaces (eg. radiocarpal joint)
  3. Complex Joint: 3 or more articulation surfaces (i.e. articular disc)

Considerations

     When evaluating a user-product interface for usability and user-friendly attributes, our designers must set up testing procedures which establishes a base line and qualifies the articulation and normal range of motion of users and while performing interaction or interface tasks with respect to time, to define efficiency and reliability.  Human factors testing is looking to reduce movement and the learning curve, reducing error, while improving performance, speed and reliability.  To answer these questions, the Industrial Designer must explore the extremes and ask the tough questions to probe and consider both the physical and psychological state of the individual users. This human performance, reliability and human error data can be obtained by conducting user and task analysis and time motion studies at the start of the project.  During the study, you may consider asking these questions:

  • Can users easily accomplish their intended tasks? For example, can users accomplish intended tasks at their intended speed?
  • How much training do users need?
  • What documentation or other supporting materials are available to help the user? Can users find the solutions they seek in these materials?
  • What and how many errors do users make when interacting with the product?
  • Can the user recover from errors? What do users have to do to recover from errors? Does the product help users recover from errors? For example, does software present comprehensible, informative, non-threatening error messages?
  • Are there provisions for meeting the special needs of users with disabilities? (accessibility)

Examples of ways to find answers to these and other questions are: user-focused requirements analysis, building user profiles, and usability testing to define the most appropriate product design solution.

Human Factors & Ergonomics:

 

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